When looking at Las Vegas architecture that focuses on theme, cohesion, experience, etc, I decided to look at current architecture and examine how well it succeeds in telling this "story."
Luxor- When looking at photos, there are a lot of
photos taken with extremely wide angles from a high perspective. There aren’t
many photos taken from the ground (aka: what people inside the space actually
see). When you walk inside the Luxor, everything is huge. You look up into the
massive underside of the pyramid and think “Wow, that’s neat….. Ok, what’s
next?” There isn’t much to draw you through the space. The main area is stacked
on multiple floors, without a great line of sight to pull you from place to
place. The impressive experience is
maintained for a perspective that most street visitors will never have.
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| www.awayigo.com |
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| A view from the main area. An interesting design, but without much consideration of human scale. www.bottle-service-vegas.com |
Paris- The goal of this hotel seems to be to “transport”
the visitor to Paris. They want someone to enter the space and think “Oh wow!
It’s like I’m really there.” In reality, Paris is full of a lot of
ornamentation but not a great deal of architecture that transports anyone that
enters the space. The painted ceiling does not give the illusion of a cloudy
sky above you. The ceiling is slightly above the building facades, casting
shadows and making it even more apparent how low the ceiling
actually is. Not to mention the mechanical equipment painted to “match” the
sky.
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| www.m1key.me |
Aria- When I first entered the Aria several years
ago, I was blown away. I remember my mom describing it to me before we went. We
walked in the door and she immediately said “Oh my gosh, I’ve only ever been here
at night. It’s completely different during the day.” Many years later, having
spent a lot of time in the Aria, she’s exactly right. That hotel is an
experience. And not only that, it’s an experience that changes. You are
surrounded by design. The columns, the walls, the ceilings, the art, the
floors, everything is something to look at. Not only that, the feeling of
innovation and decadence is maintained throughout the entire building. The
exterior, the entering process, the interior: it all creates an experience. You
see the building from a distance and, as you near it, there is something that
keeps you moving until you’ve seen all you can see. When you return at night,
you get an entirely new experience.
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| www.mosheblog.com |
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| Even without a multi-layered, ornate geometry, this dining space is beautiful and cohesive. www.arialasvegas.com |
Wynn- Another of my favorite hotels in the Wynn. The
treatment of the building is entirely different than any other (except for the
Encore, perhaps), but the experience is there. My favorite place in all of Las
Vegas is housed inside the Wynn. The Lake of Dreams is a relaxing, invigorating
location. The design- down to the lighting and the sculptures in the water – is
entirely thought out. A photo does not do the spot justice. It was not about
creating something that would look cool in pictures or from a helicopter while
on a tour of Las Vegas. It was clearly designed for the people that are there
experiencing it.
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| www.frankbaiamonte.blogspot.com |
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| www.kelly.cybr.org |
Palazzo- When googling photos of the Palazzo, a high number of photos featured the atrium with the waterfall.
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| Because when you look up, this is what you see. www.vivaboo.com |
It is clear that this all comes down to an issue of
money. If you have higher funds, you can put more into the design of features
that may not be seen as necessary. But it is my belief that much of the interest of
design comes from taking constraints and figuring out a creative way to work
within them. But even if the architect does this, it doesn't mean it will be built. How do we convince clients that it's worth it to do these things? Easier said than done, I realize. But the goal should be there.
I’ve been looking at this idea of theme in
architecture. How do you measure the success of a space that takes an idea and
uses the built environment to convey this idea or feeling to the user? What
constitutes a theme? I’ve been attempting to make connections to other forms of
art: books, movies, tv. There is nothing more fragile than a movie that starts
out one way and throws in a theme shift halfway through. If done well, the
story can be hugely successful. But what if the audience leaves the theater
disappointed because it wasn’t what they expected? What happens when people
leave the Strip disappointed because Paris didn’t look like Paris? Maybe they
weren’t truly expecting to be transported. Maybe it’s a waste of time to take
an enclosed building and make people think they’re in Paris. Maybe it’s not
possible. But how do you take that feeling and infuse it into a space. A
feeling that you can only get in this one place. A feeling you can’t even find
in Paris.
Not all themed architecture has to be warm and fuzzy. People want to feel things that have an impact. People want to feel excited, scared, full of wonder, etc. If themes were only for fairy tales, Breaking Bad wouldn't have been the most popular tv show in years. I want to take my adoration for movies, tv, literature.. and infuse it into design.









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